showing 4 games

namepublisher(developer)year arrow_downwarddescription
Galerians: Ash  Enterbrain;Sammy Studios (Polygon Magic)2002The sequel to the classic "survival horror" game, Galerians:ASH brings a new 3D action thriller to the PS2 that masterfully blends horror and science-fiction. Fans of the original will notice immediately how much more action there is in this one!
Six years have passed since the megalomaniacal mother computer Dorothy launched her plan to create an artificial race of Galerians over whom she would rule...
...six years since Rion discovered his own identity as a Galerian, yet still confronted his genocidal creator...
...six years since Rion sacrificed himself to save the humans.
Six years have passed, and a catastrophic program released by a dying Dorothy has been launched.
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Psi-Ops: The Mindgate Conspiracy  Midway Games;Capcom;ZOO Digital Publishing (Midway Games)2004Set in the near future, a Psi-Agent names Nick Scryer has his memory wiped and false memories implanted so that he can infiltrate a terrorist group known as "The Movement". Now believing he is an anti-terrorist soldier, he helps defend a facility from the Movement but is captured. Aided by a beautiful double agent named Sara, Nick escapes from his captors, begins to regain his Psi powers and fights to get closer to the truth surrounding this elusive secret society and the man who runs it, a U.S. Military rogue known only as "The General". Nick must fight against not only the brainwashed super-soldier army of the Movement, but also against its Psi agents, each of which possess a potent Psi power of their own. Soon Nick realizes that his own Psi powers are boiling to the surface, and he must master them in order to defeat his enemies. Infiltrating deeper and deeper into the Movement's compounds, he is able to learn that his own fate is wrapped up with that of the General. As he and Sara search for answers they uncover that the General's ultimate plan involves a mysterious ancient artifact known as the Monolith, an object that has played a major role in nearly every major historical event during the last 12 centuries. Why does the General want it, what is its power and why are so many dying to discover its secrets? To discover his own past, Nick must delve into the heart of the Movement to find out, confronting his past and delivering the world from a madman bent on gaining the power of a god. The Psi powers are a key aspect to the gameplay in Psi-Ops and open up experiences not possible with traditional weapons only, especially given that our environments contain a huge number of objects (and enemies!) that the player can interact with. The combination of unique Psi powers, a great physics engine from Havok, allowing for highly-realistic body and object reactions, and highly interactive worlds allows players an almost infinite way to get by each challenge in the game. Motion capture adds a subtle level of realism to a game that we wanted for Psi-Ops. Much like other visual and non-visual elements that make up games such as textures, geometry, lighting, sound effects, and particle effects, animations can have a strong impact on how realistic a game feels to a player. Since we wanted players to start in a realistic world and gradually have it change towards the fantastical, it was important that the initial impact of the game feel immersive, and motion capture was just one of the elements that help us achieve that. However, even later in the game, motion capture continues to give the character, even while they are using Psi powers a sense of realism that we feel makes them more believable and helps keep the player immersed in the action and story.
Features:
* Navigate through eight deadly levels, attacking terrorist compunds across the Earth
* Work with weapons and gadgets including a silenced pistol, machine gun, flame thrower, and more
* Take on brainwashed soldiers, using mind control powers and using them against each other
* Move people and objects using telekinesis, or throw walls of flame at opponents with pyrokinesis
* For 1 player
[Aibo]
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Second Sight Codemasters (Free Radical Design)2004Second Sight opens with John Vattic, the player-controlled lead character, as he awakens from a coma in a U.S. medical facility where he has been subjected to traumatic surgery and experimentation. He doesnt know his name, he cant remember his past, all he knows is that his only hope for survival is to escape and unravel the mystery that has led to his imprisonment.
[R2D2-A]
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Psychonauts Majesco (Double Fine Productions)2005Double Fine Productions/Majesco Entertainment Company won the 6th annual (2006) Game developers Choice Awards - Best Writing. Tim Schafer and Erik Wolpaw were designated in the nomination.
[Zerothis]***Psychonauts are operatives that possess psychic powers. When a crazy scientist begins abducting psychonauts for their brains, it's up to you to put an end to it once and for all. Playing as new cadet Raz, you must develop your paranormal powers, which include telekinesis, fire-starting, clairvoyance, and telepathy. Enter the minds of other people to collect figments of their imaginations, to resolve their emotional problems, and to unlock their memory vaults. As you progress in your missions, you'll earn even more psychic powers that will help you solve a variety of puzzles.

Features:
* Play as new cadet Raz; put an end to a crazy scientist's evil ways
* Develop paranormal powers, including fire-starting, clairvoyance, and telepathy
* Enter the minds of other people to collect figments of their imaginations
* Resolve their emotional problems and unlock their memory vaults
* Earn psychic powers along the way that will help solve a variety of puzzles
* Delivers challenging puzzles that span a wide range of difficulty
* 13 incredible levels; three in the "real" world and ten in the minds of lunatics
* Complete missions to learn special psychic powers
* Stunning depth of play with a non-linear plot and multiple paths to the conclusion
* Strange, psychically-charged, third-person shooter from the mind of Tim Schafer
[Aibo]
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